Corporate Blog
InnoGames Corporate Blog
18Jun2012
15Jun2012
E3 Adventures: Presenting Kartuga for the first time
Last week, I and four of my colleagues took on the long travel from our Hamburg headquarters to the sunny state of California - But not to dwell on the magnificent beaches of the pacific coast, but to visit the mecca for every game enthusiast: The Electronic Entertainment Expo, or E3, in Los Angeles. Of course we didn’t go there empty-handed, but we had something very special in our heavy bags: Kartuga, a pirate-themed live-action MMO with lots of PvP and some RPG-aspects, developed by our colleagues from Ticking Bomb Games. We chose the E3 to announce the game, and it was the first time we presented it to people outside of our offices, which was pretty exciting for all of us…But I’m getting ahead of myself. Let’s start at the beginning:31May2012
My trip to the Nordic Game Conference
Successfully returning from the Vikings, I would like to tell you something about my adventures at the Nordic Game Conference in Malmö, Sweden, which took place between the 23rd and 25th of May. Starting our Quest at the InnoGames HQ in Hamburg, we were of course aware of the rough Nordic weather and therefore prepared. Imagine our surprise when we arrived in Malmö and it was a lovely 24° Celsius and amazing sunshine. Only hesitantly did we enter the Slagthuset, Location of the 2012 Nordic Games. But the huge complex was impressive (and cold) enough to distract us from what we missed outside. In the evening, we joined the Indie Party and for the first time realized what we would comment on with astonishment several more times in the following days: Swedes, or maybe Nordic people in general are the nicest, most relaxed folks in the world. No Viking attitude, but chilling, polite people, even in crowded rooms!11May2012
InnoGames GameJam 2012: And the Winner is …
Today I once again visited the InnoGames office in Hamburg. The last time I’ve been there in mid-April as a participant of the InnoGames GameJam 2012. Back then, me and 49 other participants tried to develop our own “survival” games. All teams managed to hand in a playable version of their game in time, leading to 12 games being developed during the 48 hours of the event. Over the last couple of weeks, those games were extensively played and evaluated by an independent jury. And today it was time to announce the winner!26Apr2012

